Before
I get started, I should point out that I'm not getting into
my life story. I'm just going to mention the computer-related
things I've done/can do, and all that jazz. If you're bored
already, then you should probably.. *waves his hand* You're
not bored... you love reading this. Nothing makes you happier
than knowing the achievments of a computer geek.
And
if you actually are interested, then, well.. You
can be my new friend! Really! Na nevermind, I'm probably
lying again.
If
you have any questions/comments/etc about any of this, or
anything for that matter, feel free to let me know as usual.
I'm always interested in what you all have to say.
Interested in hiring me for a project?
Check out the "Contact Me" page, and let me know
what you need, etc.
Timeline
of Accomplishments (and such)
aka: All the Crap I've Made
1995
-
Created
a dinky ascii-based game in QBasic. You were a command
base on the ground, and had to shoot up at targets. I'd
say it's similar to Missile Command, but it wasn't even
close. The game itself wasn't significant, but it was
the first real game others got to play, and I was proud
of it none the less.
1996
-
A
buddy of mine started writing fiction based on the Legend
of the Red Dragon (L.O.R.D.) BBS door game world and the
characters in our local game, so I thought I would try
my hand at it as well, and ended up with several episodes
over the next year or so. I still have'em, and despite
the earlier ones being pretty bad, I'll put them on the
site soon.
Since
BBS's were big at the time, and L.O.R.D. was an influence,
I decided to write my own BBS door game. I taught myself
Turbo Pascal, as I began writing the original Defenders
of Zentax.
At
some point, I created a script in Commo, my terminal app,
to play the L.O.R.D. forest fights and events without user
interaction. Why do I feel it necessary to mention it here?
Because I know of nobody else that did it! Consider it lazy,
or clever. It was a time-saver, if nothing else.
1997
-
I'm
not sure of the exact date, if this is even the right year,
but I created a little app called J-Reader to read my Juno
email from DOS. I had no internet access at the time, but
I was lucky enough to get Windows 3.1 and Juno running on
my crappy computer. Since that was so slow for me to use,
I needed a faster way to read and even write email, so this
was going to be one of the handiest things. I had also planned
to create and combine UUE encoded emails, since free Juno
didn't allow file attachments at the time. But alas, at
some point, Juno switched to a binary message file format,
which made this program obsolete.
1998
-
Since
BBS's had started drying up locally, I created and released
PL-Net, which was short for Personal L.O.R.D. Net. It allowed
10 people to play the game via email, by sending daily "packets".
I charged $5 for it, which would unlock some extra features.
It must have been too complicated for most to use, cause
it wasn't very successful, so I eventually released a registration
code for everyone to use it for free.
Released
beta 1 of Defenders of Zentax (DOZ). People seemed interested,
as I got a few emails about it. But with the state of the
BBS scene, I decided the game was past it's prime, and there
was too much effort left to finish it. So it kind of got
pushed aside. Gone, but not forgotten.
This
very website was also created during this year, by a friend
of mine, since I didn't have internet access. It was nothing
like the website is today, since it was only for the downloading
of DOZ, but it was great to have at the time. If you happen
to read this, thanks again Methos!
Not
wanting to let the DOZ storyline die, combined with the
fact that my programming skills were getting much better,
I began work on a graphical version. The project was called
DOZ-G, and considering the limited hardware I had to work
with, I was impressed with what I had. But I'm not the best
of artists, and I knew it was going to take a ton of work,
so this was one of those projects that got left behind eventually.
Also,
sometime during this year I think it was, I discovered a
free BBS-like internet provider, for "educational purposes".
I had access to a Lynx browser, so I had full text-based
internet. It was great, especially with BBS's dying around
here. It gave me something to do. But naturally, I wasn't
satisfied with text-only internet. It never had a name,
but through a combination of Commo script, pascal programs,
and batch files, I concocted a very cool, albeit slow, method
to see web pages graphically. It would download the current
page's source code, parse it for the image names, download
each image, edit the source to point to the images now on
my hard drive, and load up a DOS-based browser (I forgot
which one it was now) to display the page.
1999
-
I
finally got "real" internet access, and delved
into the world of IRC. After a while, I found the standard
mIRC to be a bit boring, and after not finding a script
that completely suited me, I slowly wrote my own, called
Optical Illusion. It has the standard channel kicks and
bans, an mp3 player, etc. A lot of it is just stuff I wrote
for myself, and doesn't have a clean or easy interface,
so I never put the script up for people to get. I may polish
it up and do so sometime, since I had a few people interested
in it. The current version is 0.65. I'm not sure if it will
ever be "finished", as I still add things to it
even nowadays.
2000
-
During
Napster's reign, I wanted to try making my own client, using
mIRC script no less. So, I did. It never had a pretty interface,
but it was certainly usable. But alas, Napster got shut
down, so I never bothered working on it afterwards. Though
I still think of this as one of my best projects, as I don't
know of anyone else who did it at that time (or even today).
2002
-
During
the very long break I took in actually making anything exceptionally
useful, I had started teaching myself C++, learned some
basic 3d modeling skills, tinkered at making music, become
a fair "graphics designer", and gotten into web
page design. Creative juices were flowing, and I started
thinking up some game ideas now that I had the skills to
do them, so I decided the website needed an overhaul to
accommodate my future plans. I created graphics and buttons,
started learning how to create Flash animations and stuff,
and came up with the whole "Planet Zentax" theme.
At
this point, I was ready to make something good. I began
working on Electris (a tetris clone with an electricity-type
theme) in August, and actually set a schedule to have a
version released by the beginning of September. And in record
time, I did, and even had an update version a week later.
I created everything in that game, from the graphics to
the music. Some people will say "yeah so, it's just
tetris for crying out loud!", but the fact that I did
it all solo, in a month's time, and actually finished it
(for the most part), is something I'm proud of.
Since
Windows 98 isn't all that stable (especially when programming),
and not all my (ancient) hardware was supported in Windows
XP, I created Multi-boot Rebooter, or MBR for short. It's
a little app that sits in the system tray, which you can
right click and tell which OS to boot to next by default.
That way I can pick one, then select Reboot from the menu,
and get up for one reason or another while my computer takes
it's time to reboot to the other OS. Possibly another thing
written due to laziness, but it's sure handy.
During
my free time, I started working on a 2d graphics engine
that would run on 3d hardware, so I could take advantage
of rotation, scaling, and all that fun stuff. The whole
point of this was to be the engine for a new version of
DOZ, for which the storyline and game concept had evolved
greatly over the years. Due to the 3d hardware I had, and
the fact I was working on other things, I put this aside
for the time being.
2003
-
Created
"Gordon" animated Flash web comic, based on Super
Mario World. I had always thought up comic ideas here and
there, but never really done anything for real. Since I
had learned some Flash to create banners for the website,
I decided I would try making something animated.
Currently
finishing the final touches on Electris v1.2, including
extra music and graphics, which will probably be the final
version of the game. Both 2d and 3d graphics engines are
in the works, for use with a future version of DOZ, along
with some 2d side-scroller game ideas I have. Gordon web
comic will continue for an undetermined number of episodes.
Skills
Programming,
with experience in C++ (including DirectX), Turbo Pascal,
Visual Basic, QBasic, Basic, Flash's ActionScript, mIRC
script, some CGI/perl, and Commo script (not very useful
now, but I had a lot of experience with it none the less).
Graphics
Design, with experience in and access to Photoshop, Paintshop
Pro, and 3DSMax (yes, it can be used for creating normal
graphics).
3d
modeling experience in 3DSMax (used to create all graphics
and models in Electris)
Experience
in creating music, using FruityLoops (used to create all
music for Electris)
Flash
animation experience, with access to Flash MX, and Swish.
All Flash on this site was created by me.
Web
page design (this entire website, including graphics), with
experience in and access to Dreamweaver, and Frontpage